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Geometry and Materials Reference

  • ByMe Geometry and Materials Reference
  • Import Geometries
  • Import Materials
  • Level of Details (LOD) and Simplification
  • Recommendations
  • Preparing Models for Variability

Product and Assembly Reference

  • About Products
  • Assemblies
  • Generic Products
  • Overrides
  • Collision Parameters

3DCloudByMe

  • Introduction
  • Users Roles and Interface Language
  • Range Creation, Verification and Update
  • Product Catalog
  • Families
  • Product Rules
  • Materials

Geometry Editor

  • Introduction Geometry Editor
  • Working with Geometry Editor

Assembly Editor

  • Introduction
  • Assembly Editor User Interface

Set up your Range through 3DCloudByMe

  • Set Up your Range through 3DCloudByMe
  • Set Up Materials
  • Set Up the Pricing

Geometry and Material Recommendations

 

General Recommendations for 3D Assets and Materials

Geometry recommendations

  • Avoid automatic simplification by the ByMe platform by providing assets below the threshold, for each level of detail.
  • When simplification is required, the result is better if the source has lots of triangles (within stated absolute maximums) than if it is just above the triangle count maximum.
  • Supported unit is millimeter (mm).
  • A 3D model should have the exact dimensions of the real objects being represented - this is important to enable the ByMe platform to mix different products in the same scene.
  • Normals must face outwards.
  • Y axis must always point towards the back of the model. Choosing a good default orientation is key since Geometry Editor only allows 90°manipulations.
  • 3D Model must be aligned with the axes.

Material recommendations

  • Avoid automatic simplification by the ByMe platform by providing assets below the threshold, for each level of detail
  • Valid textures import format: .png and .jpg ; jpg files should be provided at 100% quality setting.
  • PNG files should be used only if texture contains transparency.
  • Only standard materials are compatible with DAE and OBJ import. For 3DS Max 2016, this includes “skyline” materials. Engine-specific materials and shaders (such as VRay materials, IRay materials, etc.) are not supported.
  • Files must not include lightmaps merged into diffuse maps.
  • Normal map: JPG or PNG. OpenGL normal map format (Y invert).
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